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2008 video game

2008 video game

Left 4 Expressionless
Left4Dead Windows cover.jpg
Developer(s) Valve South[i]
Publisher(s) Valve
Designer(southward) Mike Berth
Writer(s) Chet Faliszek
Composer(due south) Mike Morasky
Serial Left four Dead
Engine Source
Platform(s)
  • Microsoft Windows
  • Xbox 360
  • Mac Os X
Release

November 17, 2008

  • Microsoft Windows
    • WW: November 17, 2008
  • Xbox 360
    • NA: November 18, 2008
    • AU: Nov 18, 2008
    • Eu: Nov 21, 2008
  • Mac Bone X
    • WW: October 27, 2010
Genre(s) First-person shooter, survival horror
Fashion(s) Single-histrion, multiplayer

Left iv Dead is a 2008 first-person shooter game developed by Valve Southward and published by Valve. It was originally released for Microsoft Windows and Xbox 360 in November 2008 and for Mac OS Ten in Oct 2010, and is the first championship in the Left 4 Dead series. Set during the aftermath of a zombie outbreak on the Due east Coast of the U.s.a., the game pits its 4 protagonists, dubbed the "Survivors", confronting hordes of the infected.

Left 4 Dead uses Valve's proprietary Source engine, with 4 game modes: a unmarried-actor mode in which allied characters are controlled by AI, a four-player co-op entrada manner, an viii-player online versus mode, and a 4-player survival mode. In all modes, an artificial intelligence dubbed the "Director" controls level pacing and item placements in an attempt to create a dynamic experience and increase replay value.

Left 4 Dead was well-received by the industry media upon its release, with praise for its replay value, focus on cooperative play, and cinematic experience, although some criticized its limited level selection and lack of narrative. The game won several publication awards, as well every bit distinctions from the Academy of Interactive Arts & Sciences and British University of Motion picture and Goggle box Arts. As was done with Team Fortress 2, Valve supplemented the game with free downloadable content. The success of the game led to the development of the sequel Left four Dead ii, which was released in 2009. In 2012, all Left iv Dead campaigns were ported over to Left 4 Expressionless 2, with cantankerous-platform multiplayer back up between Windows and Mac versions of the game.

Plot [edit]

The survivors Francis, Bill, Zoey, and Louis (left to right) on the poster for the "No Mercy" entrada

An outbreak of a highly contagious pathogen nicknamed the "Greenish Flu" (which causes farthermost aggression, mutation to the body cells, loss of higher encephalon functions, and essential zombification of those who take hold of it) begins in Pennsylvania.[2] Memorial walls—giving names and obituaries to those who have died in the infection—advise that the game takes place in October 2009.[3] Two weeks after the get-go infection, iv allowed survivors—Green Beret and Vietnam veteran William "Nib" Overbeck (voiced by Jim French), college student Zoey (voiced by Jen Taylor), district business relationship manager Louis (voiced by Earl Alexander), and outlaw biker Francis (voiced by Vince Valenzuela)—make their manner out of the city of Fairfield, simply to discover that the infection is creating dangerous mutations in some of its hosts.

After narrowly avoiding the new types of infected, the survivors are alerted by a passing helicopter to an evacuation indicate at the roof of Mercy Hospital. Fighting their way through the urban center's streets, subway, and sewers, they are rescued from the infirmary'south roof by the airplane pilot (voiced by Dennis Bateman), only to discover that he is infected. Zoey is forced to kill him, causing the helicopter to crash in an industrial district exterior the city. Finding an armored delivery truck, the group uses information technology to reach the small town of Riverside. Later on encountering a paranoid and delirious man (voiced by Nathan Vetterlein) in the local church, they notice that the town is overrun and head to a boathouse for rescue. Contacting a small line-fishing vessel (owner voiced by John Patrick Lowrie), they are dropped at the city of Newburg across the river, finding much of it in flames. Resting in a greenhouse, the survivors are interrupted past a military C-130 Hercules passing overhead, leading them to believe that it will land at the metropolis's airport. The U.Southward. armed services had bombed the airport in an attempt to comprise the infection, though the track is partially intact, allowing the survivors to fuel upwards and escape in the waiting C-130 (pilot voiced by Gary Schwartz).

Similar the helicopter before it, this airplane besides crashes, and the survivors find themselves at the outskirts of the Allegheny National Forest. Following a serial of train tracks, the group finally reaches a functioning just abandoned military outpost. After answering a radio transmission (soldier voiced by David Scully), they make their final stand confronting hordes of infected earlier a military APC arrives to supposedly transport them to Northeast Condom Zone Repeat, one of the few remaining safe areas. Instead, they are detained in a war machine installation,[4] where they acquire that they are not immune and are actually asymptomatic carriers who have infected most of their rescuers. Meanwhile, the base is overthrown by a wildcat, attracting hordes of infected. The survivors escape via train and travel south at the insistence of Bill, who believes they can find long-term safety on the islands of the Florida Keys.

At the portside town of Rayford in Georgia, they find a sailboat simply must commencement raise a lift span powered by an aging generator to attain open waters. As the span raises, the generator gives out. Bill sacrifices himself to restart it so that the others may reach safety. While waiting for the horde to disperse, the three remaining members run into the survivors from Left four Expressionless 2. They agree to help the other survivors re-lower the bridge so that they can cantankerous in their automobile. Louis, Zoey, and Francis then board their boat and set sail for the Florida Keys.

Gameplay [edit]

In Left 4 Expressionless, the four survivors must fight off infected humans while trying to escape/make their way to a safe house/a rescue vehicle.

Left four Dead is a commencement-person shooter in which the player takes control of i of iv survivors; if homo players are non available, the remaining survivors are filled by AI-controlled bots. They play through campaigns fighting off the infected—living humans who have been infected with a rabies-like virus that causes psychosis.[5] [6] The overarching goal is not to clear infected, but just to reach the adjacent safe expanse alive. This is compounded by the presence of an "AI Director", who tracks each player's current situation, and volition add or remove items and infected in response; with the goal of maintaining abiding tension and creating a new experience with each playthrough.[seven]

While a shooter, the game focuses largely on cooperation and teamwork, and thus eschews some "realism" conventions usual in other FPS games. Colored outlines of teammates are visible through walls to assistance players stick together and coordinate their motility. If a survivor'south wellness is depleted, they become incapacitated and tin can only exist helped by another survivor, later which they continue playing with lower health. If they are incapacitated twice without healing, the 3rd incapacitation will kill them.

During "Entrada" way, if a survivor is killed, they will eventually respawn in a closet or small room, but must exist freed by some other survivor to rejoin the team.[viii] The AI will not open "respawn closets", so if all human role player survivors are incapacitated, the level will restart. Survivors can share beginning-aid kits and pain pills, and heal each other. Left four Dead has friendly fire, increasing the need for caution and coordination effectually other survivors.

Via a quick menu, the survivors tin communicate and organize with voice commands and callouts.[9] Over 1,000 unique lines were recorded for each survivor.[7] Additional advice of role player actions is conveyed through lights; weapon-mounted flashlights and cage flashes help players determine when their companions are shooting, performing melee attacks, reloading or moving. (Due to control problems and the likelihood of players using a headset, the Xbox 360 version of Left 4 Dead omits the quick phrases feature.)[10]

Campaigns [edit]

All original campaigns are divided into five levels, connected by safehouses; checkpoints where players can heal, re-arm and revive characters who were killed.[eleven] Some levels are broken up with "crescendo events", which introduce a new obstacle before the survivors can continue moving. In the final affiliate of each campaign, the players must defend a position from an onslaught of infected until rescue arrives.[vii] The four campaigns are: "No Mercy", a city culminating in a hospital skyscraper; "Death Cost", a small town and countryside; "Dead Air", a bombed city and an airport; and "Blood Harvest", a woodland and farm setting.

A two-level DLC campaign, "Crash Grade", was released on September 29, 2009, set in the industrial outskirts between "No Mercy" and "Death Toll". The Sacrifice is a three-level campaign released on October v, 2010, with an industrial port-side setting in Georgia. These new levels comprise a number of alternate routes to follow with more supplies, helping to create a sense of non-linearity.[12] Each campaign typically lasts between twenty and 75 minutes depending on the difficulty level. Both platform versions of the game utilize an achievement system.[13]

Weapons [edit]

Each histrion starts the game with a semiautomatic pistol.[xiv] Information technology is the only weapon with unlimited ammo, and the only weapon that can be used while incapacitated. (If a second pistol is constitute, the player tin can dual wield them.) At the beginning of each campaign, survivors can choose between a submachine gun and a pump-action shotgun. As the survivors progress through a campaign, more powerful weapons can be constitute; the full-auto assault burglarize, a semi-automatic shotgun, and a scoped hunting burglarize.

In improver to firearms, a player can carry three other items: improvised grenades (either a Molotov cocktail, or a pipe bomb with a smoke alarm, designed to concenter the infected);[14] a first aid kit, which can be used to heal any survivor, and hurting pills, which provide a temporary health boost. A melee set on can always be used to shove abroad any infected within reach. Also available are ecology weapons, such as gas cans, propane cylinders, and oxygen tanks, which explode when shot. These can be picked up and moved by survivors, but this blocks them from using other weapons at the aforementioned time. Rarely, there are strategically placed minigun turrets near crescendo events and finales.

Infected [edit]

The infected (voiced by experimental musician Mike Patton and voice thespian Fred Tatasciore)[xv] are the enemies of Left 4 Expressionless, and comparisons take been made with 'zombies' from certain modern films, such equally Dawn of the Expressionless, 28 Days Afterward, and Quarantine.[sixteen] [17] An important distinction from the former is that the infected are, every bit cited in the game'south manual, living humans infected with a rabies-like pathogen; more similar to the latter two films, rather than undead zombies. While they are never seen eating humans, seize with teeth wounds and mutilation are often mentioned. In an interview with 1Up.com, designer Mike Berth commented on the concept of using a pathogen equally an inspiration for the setting:

Even though nosotros manifestly pushed well across the realm of believability with many of our "dominate" infected, the core idea of a mind-destroying, civilization-collapsing pathogen is more than horrifying to me than magically animated corpses, precisely because information technology is plausible. Rabies is a skillful instance of a pathogen that can turn a loyal, friendly, protective family pet into a slavering assail machine. It is a virus that reprograms the behaviors of a complex animal – a mammal, in fact. What if something similar happened to humans? Left 4 Dead is one possible answer.[5]

The "common infected" are fast and agile, weak individually, but overwhelming in numbers. They display a special attraction to high-pitched sounds, such as car alarms and the beeping device attached to pipe bombs. They volition often chase downwardly these noises while ignoring lower-pitched, louder sounds, such every bit gunfire. They occasionally attack en masse, referred to as a "horde".[eighteen]

In that location are v "special" or "dominate" infected, whose mutations grant them special attacks. Each of the special infected have a distinctive sound, silhouette, and musical cue, making their presence easily recognizable by players. At that place are five special infected in Left iv Dead:[18]

  • The Boomer is a bloated infected that tin can spit vision-impairing bile on the Survivors. This bile attracts hordes of mutual infected. The Boomer explodes on death, spewing more bile; this came out of the want to have an enemy players would not want to shoot on sight.
  • The Hunter is an agile enemy that can pounce a survivor from long distances, tearing at them until he is pushed off or killed.
  • The Smoker is an infected with a long tongue, which can be used to ensnare and drag a survivor back to himself. The survivor may be attacked directly, attacked by the horde while immobile, or left suspended in mid-air. The tongue is just released if a teammate shoves the ensnared survivor, shoots the tongue, or shoots the Smoker, resulting in a vision-obscuring cloud.
  • The Tank is a gigantic, muscular infected that has the ability to swipe at survivors, knocking them off their feet and incapacitating them; he tin can likewise throw rocks, cars, and other debris at the survivors. The Tank is the near durable of all the special infected, and requires the full back up of all survivors to be killed. The Tank appears rarely, commonly during crescendo events or finales.
  • The Witch is a female infected with long claws, who stays even so in one spot. Survivors can often avert the Witch, but if they disturb her with light, loud noises, gunfire, or getting likewise close, she volition become ambitious and accuse. The Witch is the strongest infected in the game, and on the hardest difficulties, volition kill a survivor with 1 hit. She is the only infected non playable by man players in Versus manner.

AI Manager [edit]

The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing and difficulty called the "Director". Instead of stock-still spawn points for enemies, the Managing director places enemies and items in varying positions and quantities based upon each thespian's current situation, status, skill and location, creating a new experience for each playthrough.[7] The Managing director likewise creates mood and tension with emotional cues, such equally visual effects, dynamic music, and character communication.[10]

Valve has termed this dynamic set-upwards "procedural narrative".[xix] In addition to the AI Managing director, there is a second Manager that controls music. It was created equally a way to keep the soundtrack interesting throughout the game. The music Manager monitors what a actor has experienced to create an appropriate mix. The process is customer-side and done past a multi-runway arrangement. Each player hears their own mix, which is beingness generated every bit they play through the game; dead spectators will hear their teammates' mix.[20]

A far simpler version of the A.I. Manager was previously used for some key battles in Half-Life two: Episode 2.[21] Valve is looking for ways to apply the Managing director in their hereafter games to brand pacing and difficulty more dynamic.[22]

Game modes [edit]

Left four Expressionless contains four game modes: campaign, versus, survival, and unmarried-actor. The cooperative campaign consists of upwardly to four human being-controlled survivors who endeavor to brand their way between safe rooms and somewhen to rescue. In this mode, the special infected are controlled by the AI.

In a versus campaign, there are two teams of iv players each. They play each chapter as both survivor and infected, swapping sides after each round.[23] The infected team are given vertical pathways, such as pipes and vines, which can be climbed and used for ambushes. Dead survivors practice not respawn. If at least one thespian reaches the safehouse, the survivor squad earns 100 points, equally well every bit bonuses based on their health, and the health items notwithstanding in their inventory. These points are multiplied by the affiliate'south difficulty level, and the number of survivors who lived. If all survivors are killed, the survivor team just earns points from their progress through the affiliate and the difficulty multiplier.[24] The victor is decided by which team scores the highest during the campaign.

Survival mode consists of a timed claiming where players try to survive equally long as possible confronting a never-catastrophe alluvion of the infected, added in Apr 2009 in the Survival Pack DLC.[25] Single-actor style is similar to campaign mode, simply played offline with iii AI-controlled bots every bit the other survivors. On Xbox 360, other players tin join the same console to turn single histrion into an offline co-op game. Left 4 Dead tin can likewise be played through a system link, or local expanse network. Players have also discovered a way to do splitscreen co-op with the PC version.[26]

Development [edit]

Development on Left 4 Dead started in mid-2005.[27] Turtle Rock Studios aimed to create a horror movie-inspired game that merges single player games' character-driven narrative structure with multiplayer games' social interaction and high replayability.[10] The game was start revealed in the Christmas 2006 publication of PC Gamer United kingdom with a six-folio article describing a playthrough at Turtle Rock Studios headquarters. A teaser was released with The Orange Box. The game was first playable at the Showdown 2007 LAN in San Jose and at QuakeCon 2007. Turtle Rock Studios announced Left 4 Expressionless on November 20, 2006,[28] and was acquired by Valve on January 10, 2008, because of the game and long-standing relationship between the companies.[29] The game opened up to pre-purchasing on Valve's Steam system on Oct fifteen, 2008.[30]

To give Left four Dead significant exposure, Valve financed a $10-million marketing entrada for the game in the U.s. and Europe, with advertisements appearing on television, print, websites and outdoor placements in many cities. Valve also hosted photo contests called, "Dude, where'southward my thumb?" offer copies of Left 4 Expressionless to people who submitted the best moving picture involving zombies or the outdoor advertising.[31]

Evolution [edit]

Left four Dead uses the 2008 version of Valve'south Source engine, with improvements such every bit multi-cadre processor support and physics-based blitheness to more realistically portray hair and clothing, and to improve physics interaction with enemies when shot or shoved in unlike torso parts.[32] Animation was also improved to permit characters to lean realistically when moving in curved paths. Rendering and artificial intelligence were scaled up to let for a greater number of enemies who tin can navigate the world in amend ways, such as climbing, jumping, or breaking obstacles.[33] [34] Lighting was enhanced with new self-shadowing normal mapping and advanced shadow rendering that is important to convey information nearly the environment and player actions.[ten] [35] Wet surfaces and fog are used to create mood.[36] [37] Many kinds of mail service processing cinematic visual effects inspired by horror movies take been added to the game. There is dynamic colour correction that accentuates details based on importance, contrast and sharpening to focus attending on disquisitional areas, film grain to expose details or imply details in dark areas and vignetting to evoke tension and a horror-motion-picture show look.[x]

Left 4 Dead underwent many phases of development; influenced by playtesting, Turtle Rock Studios removed many of the features that were originally in the game. In early development, there was another special infected, the "screamer", which had no attacks just upon spotting a survivor would run to a safety place then emit a loud scream that attracted a horde of infected. This infected was removed, but its ability to attract the horde was incorporated into the Boomer's vomit.[38] A persistent merit/demerit organisation was envisioned to provide positive feedback for adept behavior, such as aiding a fallen teammate; and negative feedback for poor beliefs, such as shooting a teammate. This would provide a score to rank a histrion's effectiveness as a teammate,[39] only this organization was removed late in the development of the game in favor of immediate, non-persistent feedback displayed in-game. Another pregnant element removed was a long introduction between campaigns; because the game is designed for replayability, it was difficult to concord the player'southward attention for repeated viewings of cut scenes, so they were dropped in favor of a thin narrative.[forty] In early development, the game began with a big city level with many routes for the survivors, but playtesters were confused when they began to play, and later they always chose the aforementioned route; ultimately Turtle Rock Studios cut the city maps into the starting time "No Mercy" and "Dead Air" campaigns.[41]

Certain Affinity assisted Turtle Rock Studios with the Xbox 360 version of the game.[42] The Xbox 360 version of Left iv Dead has the same game modes equally the PC version only has additional features such every bit support for split up screen, allowing for ii players to play offline and online from the same console,[43] and System Link play.[44] Divide-screen mode tin also be accomplished on the PC version, but information technology requires console commands and may require the modification of controller configuration files; and information technology is not officially supported.[45] Both versions of the game have a new matchmaking system to simplify the process of finding other players.[10] [46] This new server direction organisation was met with a negative reaction from PC server operators, who, with this system, had very little control over their servers. This led to Valve releasing a series of patches that allowed server operators to remove their server from the matchmaking "puddle" of servers or make individual servers.[47] Valve runs dedicated servers for both versions of the game.[43] [48]

Promotion [edit]

To promote the game and provide basic grooming to players before starting the game, Valve chose to develop a pre-rendered intro motion picture. This pic was released on Halloween[49] and shows events prior to the beginning of the "No Mercy" campaign.[50] Valve chose an intro movie over in-game preparation mechanics because they wanted the players to be immediately dropped into a zombie apocalypse. Valve later detailed in their official Left 4 Expressionless blog how they designed the pic, from a bones animatic in July 2008 to the final result for the launch of the game.[50]

Early access to the Left 4 Dead demo for people who pre-ordered the game began on November 6, 2008, for both Windows and Xbox 360. Information technology gave users access to both online and unmarried-thespian play in two "scenes" in ane "movie" inside the game. This promotion was beingness offered in addition to the ten percent savings for those who pre-social club and applies to all Steam Windows pre-orders and all Windows and Xbox 360 pre-orders from GameStop and EB Games in N America.[51] On November 11, the Left iv Dead demo was fabricated available to all Windows and Xbox 360 gamers worldwide.[52] The Left 4 Dead demo was removed from the Xbox 360 Market place and Valve'south own Steam afterwards the game's release on November 18, 2008, still it is still available for those that played it.

The demo had many server issues when information technology launched, primarily Valve'south strategy for server management which fabricated information technology incommunicable to set up up a defended private server with administrator controls.[53] However, a stream of patches led to the availability of a server browser and basic private server functionality as well as Valve'due south acknowledgment of player concerns.[53] Information technology appears that a patch released just before the game itself has resolved many of the connection problems that demo players were having.[54]

On May 1, 2009, the game was released freely via Steam as a one-mean solar day trial called "Freaky Costless Friday". The trial was then extended to stop on Saturday.[55]

On Oct 5, 2010, the price of the game via Steam was dropped to U.s.a.$vi.80, or a "4-pack" for $20.40, as a promotion coinciding with the release of "The Sacrifice" DLC.[56]

Release [edit]

Left four Expressionless went gold on November 13, 2008, and was released on November 18, 2008, in North America; and on November 21, 2008, in Europe to coincide with the tenth anniversary of the release of One-half-Life.[57] [58]

Valve released a server patch in December 2008 to stop players on Xbox Live from using PC-style cheats.[59] A spokesman from Valve said, "The fix is designed to halt the cheating behavior on the defended servers, which accounts for the majority of the co-op and versus modes of play."[threescore]

Afterward release [edit]

Valve intended to support the PC version of the game through gratuitous content updates and the Xbox 360 version with DLC.[61] On a podcast past Kotaku, author Chet Faliszek divulged that an proclamation regarding DLC for the PC and Xbox 360 would be released "very shortly", and that the announcement was delayed past the holiday season. On Feb 5, 2009, Valve released details about the upcoming downloadable content pack. The two full campaigns of "Death Toll" and "Dead Air" for versus mode—which were previously unavailable—are included, besides as the survival game mode, where the survivors try to survive endless waves of the infected for equally long equally possible. On Feb 11, 2009, Valve announced that the downloadable content for the game would be free for both the Xbox 360 and PC;[62] and on April 21, it was released.[63] Survival mode shipped with 16 maps, fifteen of them being modified portions of existing maps and one beingness a new lighthouse-themed level titled "The Terminal Stand".[25] A Game Of the Year Edition of Left 4 Dead was released on the PC and Xbox 360 on May 12, 2009, with updates and new content included on the disc.[64]

On May 15, 2009, an open beta test for the Source Development Kit updated to support Left 4 Dead was started under the proper noun of the "Left four Dead Authoring tools". This included a new set of plugins that allowed for users to import information from SketchUp, a free 3D modeling program, directly into the Hammer level editor for use in maps.[65] The beta was concluded on June 25, 2009, with the full release of the Left iv Dead authoring tools and corresponding server and matchmaking update to back up custom maps. The update included a control line tool for packaging custom Left iv Dead campaigns to ease distribution.[66]

A sequel, appear at the 2009 E3 briefing and was released November 17, 2009.[67] Addressing concerns voiced by fans, Gabe Newell responded to an email from Kotaku explaining that despite the upcoming sequel, Left 4 Dead would continue to be supported and more content is planned in the coming months.[68]

On August four, 2009, Valve announced the 2d DLC pack. It contains a new campaign called Crash Course, set presently after the events of the No Mercy entrada, where the Survivors try to get to a Truck Depot subsequently the helicopter they were in crashed. It is available for co-op, versus and survival modes, with various tweaks to game mechanics, and containing new locations and grapheme dialog.[69] [70] [71] The DLC was announced to be released on September 29, 2009,[72] on which date it was released for free for PC, merely was accidentally released on Xbox Alive at a college price. The price was amended before long after, and all players who bought the DLC at the college price were refunded.[73]

On Nov 9, 2009, a matchmaking update to allow for matchmaking between teams of four players in versus way was released.[74] [75]

An add together-on campaign for Left iv Expressionless 2, "The Passing", featured the Left four Dead survivors meeting the new cast every bit part of a full entrada. The Left 4 Dead 2 content was set for release in March 2010, however information technology was delayed until April 22, 2010. To connect the events in "The Passing" to that in Left 4 Expressionless, Valve released another add-on in October 2010 for both Left iv Expressionless and its sequel, entitled "The Sacrifice"; the events of the add-on take place earlier "The Passing" and tells how the Left 4 Dead survivors come to see the group from Left iv Dead 2, and how one sacrificed themselves for the rubber of the others.[76] [77] [78]

Valve appear a 190-page digital comic that has been revealed in four parts in the weeks leading up to the release of The Sacrifice.[79] Part one was released on September 14, 2010,[80] with a new part scheduled for release each week until The Sacrifice'due south October 5 release.[81] The comic is illustrated by Mike Oeming, the creative person behind the Powers comic series,[82] and tells the stories of the original four survivors, every bit well as the events leading up to the infection. The comic begins with Bill, having just sacrificed himself to salve the others, taking on three tanks while severely wounded. Information technology then cuts to the finale of Claret Harvest, which is revealed to be one week earlier. In The Sacrifice DLC, any player, whether playing as Nib or not, can cull to sacrifice themselves to allow the other survivors to complete the entrada.

In March 2010, Valve announced that it would be bringing the Steam content platform to Mac OS 10 computers; along with information technology, they volition be providing native versions of existing Valve games including Left 4 Dead and its sequel. The game was released for Mac OS X on October 27, 2010.[83] Left four Dead back up cross-platform play, allowing Mac players to play alongside PC players on the same servers, and is also office of the "Steam Play" cross-compatible and Steam Cloud titles, allowing a player that has purchased the game on one platform to download and play it on the other platform for free.[84]

Overkill Software, the developers of Payday: The Heist, a like game to Left four Dead featuring four player branch gameplay, announced in June 2012 that it has worked with Valve to create a DLC level for Payday in the form of a map mirroring the "No Mercy" level from Left four Dead, however, this DLC level is non catechism to Left four Dead and does not pb to the infection that initiated the events in Left iv Expressionless.[85]

On August xx, 2015, an update for the game Zombie Army Trilogy was released, which imported the eight survivors from both Left iv Dead games into ZAT. Downloadable content for Zombie Army 4: Dead War in 2021 included the four Left 4 Dead survivors as playable characters equally part of its co-op mode.[86]

The character of Bill was introduced in the game Dead past Daylight in that game'due south DLC in 2017,[87] and was given an expanded lore scenario around his time in the Vietnam War in additional content released in 2021.[88]

Reception [edit]

Disquisitional reception [edit]

Left iv Dead received highly positive reviews from critics. At Metacritic, the game received an aggregated score of 89 out of 100 for both Xbox 360 and PC.[90] [89] IGN stated, "It's almost pitch perfect in how information technology captures the tension and the activeness of a Hollywood zombie movie", and went on to describe it as, "quite perhaps the perfect co-op shooter."[99] Behemothic Bomb commented that the Source engine was beginning to testify its historic period, only praised the game's employ of lighting and filmic effects that gives the game globe, "a desolate, done-out feeling", as well as the realistic and emotive faces and the engrossing fine art management.[98] Eurogamer concluded that Left 4 Dead "is another deeply professional person, personality-filled and progressive take on the shooter from Valve."[94] Both IGN and GameSpot praised the game's replayability, but Gamespot criticized the "limited map selection" that could "sometimes feel a bit repetitious".[23] [99] GameSpy noted the lack of an overall narrative betwixt the campaigns was disappointing.[97] Nonetheless, some reviewers praised its faithfulness to the zombie film genre,[104] [105] [106] including the "deliberately cryptic" dorsum-story,[107] and the amount of characterization and emotion brought by each of the 4 survivors.[108] TeamXbox commented that clipping problems hurt the otherwise "incredibly good" visual experience.[102] Hideo Kojima, creator of the Metal Gear serial alleged in an interview to 1UP.com that he was "addicted to the game", which was, in his view, one of the "core titles fabricated with moving-picture show-manufacture people that explore the depths of how-do-you-do-def".[109]

Sales [edit]

On Oct 28, 2008, Valve reported that preorders for Left four Dead had beaten those of The Orange Box by 95 per centum after the Steam pre-order was launched.[110] On Nov 21, 2008, the day of the game's release in Europe, Valve issued a printing release stating that Left 4 Dead had exceeded the pre-order numbers of The Orange Box by over 160 percent.[111] The Xbox 360 version of Left 4 Dead was the seventh acknowledged game of December 2008 in the United States, selling in backlog of 629,000 copies.[112] On February iii, Electronic Arts revealed that Left 4 Expressionless had sold i.8 one thousand thousand copies, excluding Steam and worldwide sales figures.[113] On March 26, Mike Booth revealed that the game had exceeded 2.5 1000000 sales at retail during a presentation at the Game Developers Briefing 2009.[114] On September 24, 2009, Valve announced that almost 3 million copies of the game had been sold.[115] On May x, 2011, Doug Lombardi mentioned that the game and its sequel have each sold iii million copies on the Xbox 360.[116] On August 11, 2011, in a phone interview with Giant Bomb, Chet Faliszek said that the series has sold over 11 million units in total.[117]

Awards [edit]

Left four Expressionless received recognition equally one of the all-time multiplayer and PC games of 2008 from various organizations and gaming publications. The game was named the All-time Multiplayer Game of 2008 by IGN,[118] [119] GameSpy,[120] Fasten TV,[121] NoFrag[122] and BAFTA;[123] and equally the "Calculator Game of the Year" by the Academy of Interactive Arts & Sciences (AIAS),[124] Spike Television receiver, and Bit-tech.[125] Other awards include "Outstanding Achievement in Online Gameplay" from the AIAS, Best Utilise of Sound for the PC[126] and Best Shooting[127] game overall from IGN, Father of All FPS from Nofrag, and the best Cooperative Multiplayer[128] and Shooter[129] of 2008 from GameSpot who likewise nominated it for Game of the Year.

Legacy [edit]

Left 4 Expressionless and its sequel created a format for several games that followed that used the same four-role player-versus-environs style of gameplay using bogus intelligence similar to the AI Manager and encourages strong cooperation betwixt players. Such Left four Expressionless-likes, co-ordinate to Polygon 'southward Josh Rios, included games like Warhammer: End Times – Vermintide and its sequel, and Deep Stone Galactic, but only nearly a decade after Left 4 Dead 's release did a large number of titles in this genre emerge.[130] The original Left four Expressionless developers, Turtle Stone Studios, released a spiritual successor titled Back 4 Blood in October 2021.[131] Several Left four Dead-like games were announced ahead and during E3 2021, including Rainbow Six Extraction, The Anacrusis, Redfall, Warhammer 40,000: Darktide and Evil Dead: The Game.[132] [133] These newer titles typically contain role-playing game-like elements atop the core gameplay loop of Left 4 Dead.[134]

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External links [edit]

  • Official website

Source: https://en.wikipedia.org/wiki/Left_4_Dead

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